Did a lot more detailing to the posed mesh and tweaked a few things and this is what I got for now. I might go in later and offset one of the ears so it's not so symmetrical.
Thursday, May 26, 2011
Wednesday, May 25, 2011
Pose
This is the final pose for the Cheetah. The texture I have on it I'm still working on but I'm almost done with it. The environment will have some long grass and some dirt but I haven't modeled it yet. And I am still working on the fur but I will have some renders of it up soon.
Monday, May 23, 2011
Fur wip
I've been working on the fur more and it still needs a lot of work. I am still working with the textures to fix a few areas. But I decided to use try using raytracing and change the fur shader to volume as apposed to using hair primitive to see how the renders would look. I am also going to try out the rasterizer renderer as well.
Texture wip
A quick render of the texture I've been working on for the fur. I used Mudbox to paint the textures directly on the model, so I could bake out the textures and use it as a texture for the fur.
Thursday, May 19, 2011
Cheetah
After I retopoed the mesh I went back into Zbrush and added some more detail and fixed some proportions.
Monday, May 9, 2011
Cheetah
Fixed some issues the base mesh had. Almost ready to retopo and then pose it so I can add any detail I lose during retopology.
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