Monday, May 30, 2011

Thursday, May 26, 2011

Pose Updated

Did a lot more detailing to the posed mesh and tweaked a few things and this is what I got for now.  I might go in later and offset one of the ears so it's not so symmetrical. 

Wednesday, May 25, 2011

Pose

This is the final pose for the Cheetah. The texture I have on it I'm still working on but I'm almost done with it. The environment will have some long grass and some dirt but I haven't modeled it yet. And I am still working on the fur but I will have some renders of it up soon. 



Monday, May 23, 2011

Fur wip

I've been working on the fur more and it still needs a lot of work. I am still working with the textures to fix a few areas. But I decided to use try using raytracing and change the fur shader to volume as apposed to using hair primitive to see how the renders would look. I am also going to try out the rasterizer renderer as well. 

Texture wip

A quick render of the texture I've been working on for the fur. I used Mudbox to paint the textures directly on the model, so I could bake out the textures and use it as a texture for the fur. 

Thursday, May 19, 2011

Cheetah

After I retopoed the mesh I went back into Zbrush and added some more detail and fixed some proportions.


Wireframe

After the sculpt I took it into 3D coat and did a retopo to get better topology.


Monday, May 9, 2011

Cheetah

Fixed some issues the base mesh had. Almost ready to retopo and then pose it so I can add any detail I lose during retopology.